FERIS · TEAM BALANCERLive match analytics
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Rating model
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Balancer status
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Red · total balance rating—
Full-team win estimate—
Strength gap——Waiting for both teams.
Blue · total balance rating—
Full-team win estimate—
About the full-team estimate Includes the entire roster; not live combat state. Uncalibrated model. Waiting for rating coverage. Waiting for both teams.

Competitive view

Live scoreboard

PlayerRating sourceScore KDAdjusted K/D DMGTakenDPS Balance ratingμ ± σPingLoss

Balance rating is the value used to build teams and may include local history, a cached XonStat prior, fallback policy, and current form. Adjusted K/D uses a +3 smoothing prior. μ ± σ is cached, gametype-specific XonStat skill and uncertainty; lower σ means the estimate is better established.

Separate results: team balancing chooses assignments by minimizing the rating gap. The full-team percentage evaluates the current rosters and is not used to choose player moves.

How to read these statistics

Adjusted K/D = (kills + 3) / (deaths + 3). DPS is average match damage per observed participation second, not instantaneous damage; samples under 30 seconds are unavailable. Team totals sum current members’ counters, so transfers move their statistics with them. Missing values remain unavailable. Rating source describes the origin of the rating; local weight is the history blending weight, not an accuracy percentage. XonStat coverage is not an accuracy score. Relative gap = absolute team-rating difference / combined team ratings.

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