— · Connecting
Connecting…
About the full-team estimate
Includes the entire roster; not live combat state. Uncalibrated model. Waiting for rating coverage. Waiting for both teams.Competitive view
Live scoreboard
| Player | Rating source | Score | K | D | Adjusted K/D | DMG | Taken | DPS | Balance rating | μ ± σ | Ping | Loss |
|---|
Balance rating is the value used to build teams and may include local history, a cached XonStat prior, fallback policy, and current form. Adjusted K/D uses a +3 smoothing prior. μ ± σ is cached, gametype-specific XonStat skill and uncertainty; lower σ means the estimate is better established.
Separate results: team balancing chooses assignments by minimizing the rating gap. The full-team percentage evaluates the current rosters and is not used to choose player moves.
How to read these statistics
Adjusted K/D = (kills + 3) / (deaths + 3). DPS is average match damage per observed participation second, not instantaneous damage; samples under 30 seconds are unavailable. Team totals sum current members’ counters, so transfers move their statistics with them. Missing values remain unavailable. Rating source describes the origin of the rating; local weight is the history blending weight, not an accuracy percentage. XonStat coverage is not an accuracy score. Relative gap = absolute team-rating difference / combined team ratings.
Spectator view
Match center
Red roster 0
Blue roster 0
Rating view
Balance analytics
A confidence adjustment is ready for review.
Estimate details
Waiting for rating-data coverage. Full rosters are used regardless of life state.
Evaluation recording is optional; model settings are never tuned automatically.
No validated calibration is loaded.
| Player | Team | Balance | Local | XonStat μ | σ | Local weight | Source |
|---|
Team trends
Current-session charts
Waiting for a fresh snapshot
History starts when this dashboard opens, keeps up to 900 snapshots from the last hour, and resets on a map, mode, or match-clock reset. Gaps mean unavailable data. Red is solid; Blue is dashed. On narrow screens, scroll each chart horizontally or open the accessible data table.
Team-strength timeline
Total balance rating of each current roster.
Win-estimate timeline
Uses the full team roster without adjusting for alive/eliminated status. Not a calibrated live-round forecast.
Team damage comparison
Current members’ match damage dealt and taken. Transfers move their counters with them.
Team DPS comparison
Sum of current players’ average DPS—not instantaneous team damage rate.
Team-size timeline
Full team roster counts, not alive-player counts. Net changes reveal joins, departures and team switches; equal-size swaps do not change these counts.
Accessible chart data
Recorded samples for the current browser session. — means unavailable.
| Match time | Team | Strength | Win estimate | Players | Damage dealt | Damage taken | DPS |
|---|
Operations · read-only
Service status
Checking observed service health.
Evidence, not assumptions
Data quality & configuration
Verification scope: successful polling does not prove the game-server process is healthy in every respect. Balance verification confirms observed assignments, not an atomic transaction. Calibration is not automatically applied.
Release checks: Not reported
Build information is unavailable. This is not a service fault.
Recent operational events
- No operational events observed this process.
Server activity
Recent events
- No balance events recorded this session.